CLIPE Workshop

Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on countless coders and designers to develop video-games is a typical example. The objective of CLIPE is to design the next-generation of VR-ready characters. This workshop is part of an MSCA-ITN project also called CLIPE ( that started in 2020 and has been addressing the most important current aspects of the problem, making the characters capable of:​

  • Behaving more naturally;

  • Interacting with real users sharing a virtual experience with them;

  • Being more intuitively and extensively controllable for virtual worlds designers.

To meet the goals, there is a need for multidisciplinary research on VR/AR, computer graphics, computer animation, psychology and perception. This workshop will present the results of the CLIPE project, but is also opened to publications from other researchers.


  • Submission deadline EXTENDED: 16 February 2024 (Anywhere on Earth)

  • Notification of acceptance: 8 March 2024

  • Camera-ready deadline: 29 March 2024

  • Workshop date: 23 April 2024

More information can be found at:


WICED 2024 Workshop


Virtual cameras, mise-en-scene, lighting and editing (montage) are regularly used in 3D synthetic environments for visual media such as film, games, and virtual reality. While often invisible to the public eye, their use increases the effectiveness of the content in engaging their audiences, creating more impactful and emotional experiences. At the same time, recent advances in computer vision-based object, actor, and event recognition, face tracking, and camera motion estimation make it possible to new kinds of automation in film, television and other videographic media, such as re-cinematography (re-lighting, re-framing) and automatic editing of videos.

The WICED workshop series is intended to bridge the gap between these topics of research and confront challenges in these domains. One common area of active research is the representation and understanding of the story to be told and its relation to its communicative goals. Another area is the extension of traditional film grammar towards more immersive and interactive experiences, and the emergence of smart tools for virtual reality and augmented reality movie making. Yet another topic rises with the advances of modern machine learning techniques, to deploy smart editing systems for video.

This workshop aims to bring together researchers and industrial experts working in all aspects of digital cinematography and film editing in their respective fields, including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics and visual effects.


Paper deadline EXTENDED: February 29, 2024
Notifications: March 24, 2024
Camera ready: March 31, 2024
Workshop: April 22, 2024

More information on call for papers, submission dates and program:



Hui-Yin Wu (
Alexandre Bruckert
Christophe Lino