CLIPE Workshop

Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on countless coders and designers to develop video-games is a typical example. The objective of CLIPE is to design the next-generation of VR-ready characters. This workshop is part of an MSCA-ITN project also called CLIPE ( that started in 2020 and has been addressing the most important current aspects of the problem, making the characters capable of:​

  • Behaving more naturally;

  • Interacting with real users sharing a virtual experience with them;

  • Being more intuitively and extensively controllable for virtual worlds designers.

To meet the goals, there is a need for multidisciplinary research on VR/AR, computer graphics, computer animation, psychology and perception. This workshop will present the results of the CLIPE project, but is also opened to publications from other researchers.


  • Submission deadline EXTENDED: 16 February 2024 (Anywhere on Earth)

  • Notification of acceptance: 8 March 2024

  • Camera-ready deadline: 29 March 2024

  • Workshop date: 23 April 2024

More information can be found at: